
So you are wondering about aim?
...where did he come from...
...and where is he going...
I currently live in the Klang of Malaysia. I am a designer, I communicate my interpretations of the world through problem solving, logical thinking and emotional responses to what I see. "What type of designer?" I hear you ask. Well this is how Ed Annink and Ineke Schwartz explain it in their book Bright Minds, Beautiful Ideas:
| "The profession of designer is a turbulant one. A designer likes to interact with people (colleagues, airplane captains, bartenders, friends, reasturant keepers, football players, actors, manufacturers, scientists, managers, artists and so on), which together generates many insights and ideas. He or she likes books and magazines and other visual and verbal information of all kinds and from all countries. A designers wants to know what is happening in the world. Who is doing what and above all: why? All his friends are like that. And all percieve the world in different ways, they see differently, explain differently, and decide differently. So their output is different as well." |
I like to think that I take a slightly different view on the world, asking questions about the mundane and the simple things we all take for granted. I like to write about things i see and learn. I enjoy reading about a variety of subjects which design, art, sustainability, psychology, innovation, possibility, engineering and many more and I am keen on learning new things all the time.
My future as probably as uncertain as anyones. Whether I will ask profound questions to stump scientific marvels, create paradigm shifts within a religion or write a film are anyone's guess. My aims, however, involve the persuit of a Masters degree in Industrial Design embracing the more technical aspect of art and life and involving myself with many different projects as possible.
If you would like to know more, then I invite you to read and comment on my blog, leave a comment in my Guestbook or peruse my portfolio until your heart is content. |

How does my brain work, you ask..
I usually start with a fuzzy cloud of ideas in my head… and I do everything that I can to bring that cloud down to reality.
I like to read and research--->
I like to organize information in my own special way…
…//graphically (drawing little silly pictures)
…//creating charts and mind maps
…//sketch models with notes on top of them
I like to work with my hands--->
I like to build found objects/stuff around me...
…//objects speaks to me; they speak through my heads in the way that their forms and shapes become.
…//I’m a pack rat; I collect stuff, materials left from other projects, scraps, second hand things, and any out of ordinary things…
…//I like to go to thrift stores…to me, they are full of treasures!
I like to jump around and back and forth during design phases--->
I “sketch” between computers (2D or 3D), hand drawing and building sketch models.
There are many different paths to take on the way to creativity, inspirations and brilliance. How do I find the right path to be on? I experiment, I make mistakes, I learn through my mistakes and the right path finds me…
The successful work place has symbolic as well as functional power- facilitating a cultural change and enabling people to be more innovative.
Peter Lawrence
To Include in this section: (by means of Flickr or Blogger)
• Pictures of thoughtless acts , Interesting pictures in terms of interaction around the world.
• Essays about design. (quarry essay)
• Thinking about design processes. (discussion with eHealth researchers)
• Years of "note to self" comments
On communicating design intent:
I'd like to throw a thought out and make an analogy between interaction design and mechanical design. In mechanical design, the communication between the disciplines of designer and builder (machinist) are so well developed that they have in essence a common language. The medium of a mechanical drawing is so accurate that the engineer knows exactly what to expect when the finished product comes back. To take this even further, by setting tolerances on the drawing, the engineer even knows approximately how close to his original design the output will be when the product comes back. The tolerances are intended to bring more attention to precision where precision is needed and allow for less effort where it is less important in the design.
In interaction design, there is as yet, nothing that comes close to that level of accuracy for communicating interactive behaviors to software developers. And by inference, there is very little in the way of a medium which communicates attention to precision and tolerance for interaction that could reduce the opportunity for misinterpretation.
This may suggest that all interaction designers will eventually need to develop the same proficiency with a dynamic tool (Flash) as mechanical engineers with CAD. Or perhaps it's that we're in that primitive era when mechanical design was done with two-dimensional representations before solid modeling and we, as interaction designers, need new tools that will allow us to efficiently and accurately document temporal interactions.
What if you could create a tool such as a finite element analysis -used for predicting engineering stresses in mechanical design - for software interaction design; an application that could predict how hard it was to construct any interaction design.
...more thoughts to come
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