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3.08.1982

Design Gallery

10.09.2003

About Me

10.09.2006

NEWS

December, 16, 2006

By now you've probably seen a photo of me, possibly seen a few images of my work and also found my self-created website. So already you know a little about me. Well, here is a little more to fill in those gaps!

A key factor in my approach to design is to take inspiration from nature. I am particularly interested in the way nature manages to overcome complex problems. I often experiment with these ideas and research new materials, in order to find useful and innovative ways to apply them to design.


I am forward thinking and have a wide knowledge of functionality and the production techniques involved in creating design for manufacture. I believe a fundamental part of design is the ability to communicate an idea to others, and feel I posses the skills necessary to achieve this.

Currently I am in my third and final year of a degree in Mechanical (Design And Inovation) at Melaka Malaysia Technical University,

Main Subjects Studied:

  • Materials and Manufacture - how/why and what factors are important when selecting mediums
  • Static,Dynamic,Mechnic Machine,Solid Machice,Component Machine Design,
  • Human Centred Product Design - display system for Tate Modern focusing on the control ergonomics
  • Illustration Techniques - redesigning cutlery for personal use and modelling using varied techniques
  • Product Analysis - how to analyse a product; how, why and with what has it been designed
  • Two-Dimensional Computer Aided Design - development of AutoCAD skills
  • Introduction to Computer Aided Visualisation - development of Catia skills
  • Technology Concepts - important physical principles to be observed to ensure practical designing.

Design is like a breath. You cannot touch, neither smell, nor see but do feel its presence. It is the ‘prana’ – breath of life – without which nothing holds together for long Body is nothing but a corpse without the breath.

Balkrishna Doshi

 

 

 

About Me
My Workstation

 

So you are wondering about aim?


...where did he come from...
...and where is he going...

 

I currently live in the Klang of Malaysia. I am a designer, I communicate my interpretations of the world through problem solving, logical thinking and emotional responses to what I see. "What type of designer?" I hear you ask. Well this is how Ed Annink and Ineke Schwartz explain it in their book Bright Minds, Beautiful Ideas:

"The profession of designer is a turbulant one. A designer likes to interact with people (colleagues, airplane captains, bartenders, friends, reasturant keepers, football players, actors, manufacturers, scientists, managers, artists and so on), which together generates many insights and ideas. He or she likes books and magazines and other visual and verbal information of all kinds and from all countries. A designers wants to know what is happening in the world. Who is doing what and above all: why? All his friends are like that. And all percieve the world in different ways, they see differently, explain differently, and decide differently. So their output is different as well."

I like to think that I take a slightly different view on the world, asking questions about the mundane and the simple things we all take for granted. I like to write about things i see and learn. I enjoy reading about a variety of subjects which design, art, sustainability, psychology, innovation, possibility, engineering and many more and I am keen on learning new things all the time.

My future as probably as uncertain as anyones. Whether I will ask profound questions to stump scientific marvels, create paradigm shifts within a religion or write a film are anyone's guess. My aims, however, involve the persuit of a Masters degree in Industrial Design embracing the more technical aspect of art and life and involving myself with many different projects as possible.

If you would like to know more, then I invite you to read and comment on my blog, leave a comment in my Guestbook or peruse my portfolio until your heart is content.

 

 

How does my brain work, you ask..

I usually start with a fuzzy cloud of ideas in my head… and I do everything that I can to bring that cloud down to reality.

I like to read and research--->
I like to organize information in my own special way…
…//graphically (drawing little silly pictures)
…//creating charts and mind maps
…//sketch models with notes on top of them

I like to work with my hands--->
I like to build found objects/stuff around me...
…//objects speaks to me; they speak through my heads in the way that their forms and shapes become.
…//I’m a pack rat; I collect stuff, materials left from other projects, scraps, second hand things, and any out of ordinary things…
…//I like to go to thrift stores…to me, they are full of treasures!

I like to jump around and back and forth during design phases--->
I “sketch” between computers (2D or 3D), hand drawing and building sketch models.

There are many different paths to take on the way to creativity, inspirations and brilliance. How do I find the right path to be on? I experiment, I make mistakes, I learn through my mistakes and the right path finds me…

The successful work place has symbolic as well as functional power- facilitating a cultural change and enabling people to be more innovative.

Peter Lawrence

To Include in this section: (by means of Flickr or Blogger)
• Pictures of thoughtless acts , Interesting pictures in terms of interaction around the world.
• Essays about design. (quarry essay)
• Thinking about design processes. (discussion with eHealth researchers)
• Years of "note to self" comments

On communicating design intent:
I'd like to throw a thought out and make an analogy between interaction design and mechanical design. In mechanical design, the communication between the disciplines of designer and builder (machinist) are so well developed that they have in essence a common language. The medium of a mechanical drawing is so accurate that the engineer knows exactly what to expect when the finished product comes back. To take this even further, by setting tolerances on the drawing, the engineer even knows approximately how close to his original design the output will be when the product comes back. The tolerances are intended to bring more attention to precision where precision is needed and allow for less effort where it is less important in the design.

In interaction design, there is as yet, nothing that comes close to that level of accuracy for communicating interactive behaviors to software developers. And by inference, there is very little in the way of a medium which communicates attention to precision and tolerance for interaction that could reduce the opportunity for misinterpretation.

This may suggest that all interaction designers will eventually need to develop the same proficiency with a dynamic tool (Flash) as mechanical engineers with CAD. Or perhaps it's that we're in that primitive era when mechanical design was done with two-dimensional representations before solid modeling and we, as interaction designers, need new tools that will allow us to efficiently and accurately document temporal interactions.

What if you could create a tool such as a finite element analysis -used for predicting engineering stresses in mechanical design - for software interaction design; an application that could predict how hard it was to construct any interaction design.

...more thoughts to come

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